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Clash of Clans Guide - Town Hall 7 Hybrid Base



Hello guys, today I am going to introduce to you the new Town Hall 7 Hybrid Base which was designed by Linun! Linun has been playing a permanent Town Hall 7 account for a year and making lots of bases for it. So yes, I strongly believe that this base works very well.
Town Hall 7 Hybrid Base

How this TH7 Hybrid Base Works

This base is built to protect everything equally. There are some functions in this base funneling troops within Walls from expected path to the well placed traps. Those functions work extremely well in lots of situations.

Features

Centralized Clan Castle
The well placed Clan Castle literally can’t be triggered unless the attacker has a well planned attacking strategy (Hog Riders  jumping in the certain compartment or small group of Giants moving into the core). This make the unlurable Clan Castle at Town Hall 7 deadly because of the absence of Poison Spell here.
Separation of Resources
It is extremely hard, or nearly impossible, for the attackers to seize all of the Storages here. Each storage is placed in its own compartment and protected by lots of buildings nearby.
Well placed Teslas
The outside Hidden Teslas can easily catch support troops which are not being protected by tankers. These Teslas can also easily mess up a well funneled attack.
Asymmetrical Base Design
Asymmetrical Base Design will force your attacker to observe the entire base in stead of a fourth or a half. Also, attackers will waste lots of time for finding the best side to attack.
Triangulated ADs
This is always a must for every Town Hall 7 bases since Dragon Attack is definitely the strongest here.
Position of the Sweeper
Seems like nearly all Dragon attacks at Town Hall 7 start behind the Sweeper, With that being said, Dragon users will need to deal with the Storages, Town Hall, traps and Barbarian King first before touching the Air Defenses.
Staggered Junctions
Wall Beakers never can open more than 1 compartment at a time!
Giant Bomb + Bombs Combo
If you don’t know, this combo can easily eliminate Hog Riders level 2 at Town Hall 7.
Empty Spots
This can scare attackers and force them to attack with caution, or either skip, as their troops can be blown up before the raid even starts. Also, you can easily change up trap locations.

Defense Logs

Okay so here are some recent defense logs of this TH7 base for you:
town-hall-7-hybrid-base-log-3town-hall-7-hybrid-base-log-2town-hall-7-hybrid-base-log-1
What do you think about this base guys? Hopefully you will like it!
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